02 / Work

Three jobs, in order.

Clipping, then the package, then the export. Reelyard does not sell a growth plan, a roster, or a promise about views.

01

Clipping

We watch the long footage and mark the moments that can stand alone. A short has to start before someone decides to leave, and it has to end while the point is still in the frame.

The source has to be licensed for the program you are in. Content Rewards is the starting path, including Grand Theft Auto VI after 19 November 2026, when the game is actually playable. 10 November 2026 is pre-download only.

02

Short-form packaging

Hook line, on-screen type, caption, cover frame, and ending. Written for the platform, not pasted from a document. Safe areas so the interface does not eat the point.

The words on screen should sound like a person who watched the footage, not like a caption file that was generated and left alone.

03

Platform-ready exports

Files in the ratio and length the program asks for. Vertical when that is the post, and other ratios when the rules ask for them. Plain names, a version, and a folder you can post from.

You do not get a pile of unnamed renders, and you do not get a link that disappears at the end of the day.

Outside the work

The door stays shut on a few things. If a request is on this list, the answer is no before the edit starts.

  • Gameplay from a title that is not playable yet, including Grand Theft Auto VI during pre-download.
  • Leaked builds, ripped footage, or anything a program has not cleared.
  • Posts under someone else's name.
  • A client list, a case file, or a view count this studio has not earned. None of that is on this site, because the work has not been shipped in public.
Example file name. Not a shipped file.
gta-vi_content-rewards_9x16_v01.mp4

A name like this is a habit, not a client. There is no roster behind it.

If the footage is cleared

The creators page is a preview of an interest form. It does not send, and outreach is not open from this website.